Phil Writes About Pokemon: Wonder Trade Wednesday - #09
- Roll 2 6-sided dice to determine number of trades.
- Select a Pokemon in the Wonder Trade box and trade them that many times.
- Repeat with how many different Pokemon I want.
- See what happens.
Trade 1
Dice Roll: 10
Start: Aron -> Seedot -> Wurmple -> Weedle -> Froakie -> Froakie! -> Cranidos -> Pidgey -> Eevee -> Hariyama -> Charmander
Ending with a Charmander is a pretty decent trade!
Trade 2
Dice Roll: 3
Start: Caterpie -> Grimer -> Scatterbug -> Whismur
Trade 3
Dice Roll: 9
Start: Kecleon -> Machop -> Turtwig -> Seedot -> Surskit -> Gastly -> Zigzagoon -> Eletrike -> Charmander -> Absol
Trade 4
Dice Roll: 9
Start: Totodile -> Zigzagoon -> Wailmer -> Mudkip -> Goomy -> Gloom -> Linoone -> Unknown (C) -> Tropius -> Honedge
Trade 5
Dice Roll: 7
Start: Dunsparce -> Eletrike -> Gloom -> Pansage -> Shroomish -> Fletchling -> Pikachu -> Golbat
A lot of people early on were doing Wonderlockes, I'm guessing.
Thank you,
Philip
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